

Make no mistake: It tells a story as it goes, but the fight to get off the mountain is a "here's how all these systems" work session.īut the tutorials feel necessary because the controls are a mess in some regards. RDR2 asks a lot of a player for the sake of immersion, and it works-but it's hard to get through the not-so-well-hidden tutorial that can last anywhere between two to four hours. Maybe feed Arthur something better than canned goods, too, if he's too skinny, though don't overeat or he'll tip the scales in the other direction and suffer stamina hits. And maybe hit up the camp for a shave since a few in-game months have passed. But swap it out at the base of the mountain so Arthur doesn't overheat.

Be careful to have cold-resistant attire near the top of the mountain or suffer the adverse health effects. Later, it again morphs into sheets of rain as the elevation changes. On the way back, freezing snow tapers into flurries before turning into a blinding mist with almost nothing visible. Keep in mind these details only look better in the game's fully fleshed-out first-person mode.Ī dynamic weather system tops it off, and the way all of the above weaves into the gameplay defines what makes this an instant classic.įor example, players can take Arthur to the top of a mountain to hunt or explore. From swamplands to industrializing cities to just-beginning settlements with nothing more than a jail and a saloon, the deep south of the early 1900s is as engrossing as it is detailed. That land is a living, breathing world with various distinguishable regions stitched together on a colorful quilt encompassing wildlife and all means of verticality. The lip syncing is perfect, the voice acting is gripping and the performance by the soundtrack is as grandiose as the land itself. The production values are off the charts, as expected, for the powerhouse studio behind the Grand Theft Auto series. It isn't a shock to see RDR2 register as one of the best-looking games of all time.
